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Angband spells12/27/2023 ![]() spells you inscribe in this book have less failure rate spells you inscribe in this book cost less mana spells you inscribe in this book cast at a higher level These books would be immune to the elements and have a chance to have extra properties such as. What about having ego or randart Codex, Spellbooks, and Grimoires? I was thinking this would be lots of fun and not too crazy. Now for some fun ideas instead of practical ones They just need a spellbook, this kind of loses its lustre, when you need to carry around multiple copies of all your spells. Maybe an option at the bookstore to upgrade your books to resist the elements? One of the most fun things of playing a caster in my opinion is they have so much utility, instead of having to carry around big stacks of rods, wands, scrolls, digging implements, potions. ![]() ![]() Especially for casters or hybrids that have no access to resist spells, Rogues, Druids, and Mindcrafters (Mindcrafters High Spell Crystals are Immune to Elements, but before getting them no resist spell) Having all the Dungeon found books immune to the elements would be a nice start, having codices, and Grimoires able to have immune element would make playing as a caster or hybrid a lot more fun i think. Now some of the spellbooks are immune to Acid and Fire but not all of them. Now you can buy Fireproof Codex from the bookstore but this does not help when you get surprised by an acid vortex or pack of hounds. I have played and won Ironman Vanilla with every class but ranger so far, and can attest to that. The real time action in Tomenet makes the chance of getting your spellbooks destroyed way more likely than if you played turn based. So carrying 2-4 copies of each book is usually a safe bet until you find the dungeon version of it, something that the customizable books in Tomenet cannot do, codices and grimoires do not stack, you carefully build a custom set of spells only to have your book go poof with an unlucky attack. Granted you eventually stop using a lot of the spells in these books, but they are able to stack. Not effective when inside a room.Ĭure Light Woundsēē Cures 2d8 damage and some cuts.įind Hidden Traps/Doorsēē Detects traps and doors on the screen essential for survival. Phase DoorđĒ Teleports up to 10 squares away. It's the most efficient in damage per mana at the lower levels.ĭetect Monstersđđ Detects monsters within the screen for one turn. Magic Missileđđ N/A N/A Fires a single magic bolt, which has a chance to beam. With Vanilla the spells in spellbooks are set, but you get a lot of spells in each one for example the first spellbook ![]() Not to mention having to cast a spell every time you detect a Giant slug is kind of a little annoying The big drawback is your books can and will eventually destroyed, unless you have a resistance spell up 100% of the time, and are a pure caster, this is a real pain and not very practical or even possible until late game. They give you the option of customizing your caster, also the new spell levels are a rally great improvement as well. I really enjoy the option of making your own books in Tomenet Codices, and Grimoires are really cool. They cannot be destroyed or stolen from you. I think the big difference here is in vanilla Angband dungeon spellbooks (the high books etc.) are immune to elemental damage and i believe they changed them, so they are now considered artifacts. Hello, i have been playing a bit of IDDC again, and well i am having a lot of fun i am finding the fragile books in Tomenet to be a little off putting.
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